[OLD] Open Setup Discussion and Nominations
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Disabler Mafia- 16 player
3 Mafia Members - 1 Doc Disabler, 1 Cop Disabler, 1 Vig Disabler
Once a disabler dies, the respective Pro-Town power roles can begin to act.
2 Docs
2 Cops
1 Vig
8 Townies
I'm not overly certain about the player numbers, but with some tweaking, I think this could be a good setup...-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Well, what if the situation were reversed?JDodge wrote:I don't like it. Mafia already lose some advantage after losing a member, you're just tipping the scales entirely in the town's favor.
Disabler Mafia v2
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched.
Again, I'm not sure about numbers...Last edited by somestrangeflea on Wed Jul 25, 2007 3:52 am, edited 2 times in total.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
I once saw a TV show which had a game of Mafia in it. Just out of curiosity, I want to see what you people think of the setup that was used:
Semi-Nightless9 players
2 Mafia
7 Townies
Only nights 3 and 5 have kills.
There is no "No-Lynch"
I personally think that this setup isn't very good, but I just wanted to throw it open to the people in the know...-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Summary of the Disabler setups. I'm leaning towards the tweaked setup 4.
Disabler Mafia- 16 player
3 Mafia Members - 1 Doc Disabler, 1 Cop Disabler, 1 Vig Disabler
Once a disabler dies, the respective Pro-Town power roles can begin to act.
2 Docs
2 Cops
1 Vig
8 Townies
Disabler Mafia v2- 12 player
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched.
Disabler Mafia v3- 16 player
3 Mafia Members - 1 Doc Enabler, 1 Cop Enabler, 1 Vig Enabler
2 Docs
2 Cops
1 Vig
8 Townies
Disabler Mafia v4- 12 player
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched. The Mafia know who the Disabler is, but no-one else does.Last edited by somestrangeflea on Wed Aug 01, 2007 9:39 am, edited 1 time in total.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Everest
20 Townies
2 Mafia
Because Search tells me that there hasn't been a large Mountainous game...
And Numbers, Part 1 tells me that Town has a 50.71% chance of winning.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
What you effectively have is 6 player Vanilla nightless, just with 2 player teams.xyzzy wrote:Lovely Mafia 3.0
2 Mafia lovers A
2 Mafia lovers B
2 lovers A
2 lovers B
2 lovers C
2 lovers D
Nightless. All groups are public, and private talk within groups is allowed. Lovers die together.
Unless Mafia lovers A and Mafia lovers B are of different factions...-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
I've always wanted to play an open game with roles which affect voting...
An Open Game with Roles Which Affect Voting
9 Townies
3 Mafia
Of which, 4 are Double-voters, 4 are voteless, and 4 are Vanilla, assigned randomly, privately, and indeterminate of alignment,unlessall 3 scum have been drawn DVs, in which case a random Mafia is demoted to Vanilla, and a random townie becomes a DV.
Worst case scenario for Town = 2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)
Best case scenario for Town = 3 Mafia voteless (0 Anti-Town votes) vs 4 Town DVs & 1 voteless & 4 Vanilla (12 Town Votes)
However, that setup allows balance to shift wildly, so I'm looking for ways to tweak it so that the game is more stable, but still keeps the idea of "That Double-votercouldbe Mafia, then again, that voteless guy could be Mafia", which means that the number of votes a player has doesn't clear them.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
I figure that the reason Scum win at an Endgame, is that Town do not have enough votes to lynch them.
In An Open Game with Roles Which Affect Voting, it would be declared Game Over when Mafia manage to control over 50% of the votes. Theoretically, with the worst case town scenario above (2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)), if a Town DV is lynched and killed Day and Night 1, the the scum would instantly win. Of course, this is bad in terms of balance, so I've been trying to think of a way to "moderate" the distribution of votes so that the game isn't LyLo on Day 1...
If no-one alive has a vote, the Town cannot lynch scum, but the Scum can still NK. So I'd assume Scum'd win. There's only 4 people in the Setup who are voteless, so it'll be quite hard for the scum to force this win.Shanba wrote:What would happen in a situation where noone alive had a vote?-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
But what if the Unlyncher diesMax wrote:
Win conditionsMax wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense
I've edited a bit
1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.
What do you think
Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majorityandthe Unlynchee is nightkilled?-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Does the GF have an NK?VampanezeHunter wrote:Man is everyone purposely avoiding my ideas(except for Kelly Chen) Anyway I have another one!
Carry on Mafia!
2 Mafia goons v 1 Mafia GF
1 Doc
3 Townies
The Goons v Godfather In this rivalry both side have to get eachother lynched. The Godfather is immune from NK's. So the goons have to get him lynched. The win situation for the goons to both be lynched.
EDIT: The storyline is they are on Holiday and and the Goons want to kill people but the Godfather just want's to have a holiday. But the goons have already killed behind the Godfather's back so the townies want revenge, and the GF wants a holiday!-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
You can't get endgamed by a role who doesn't have a kill.Max wrote:From Wiki:
If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlyncheedies in endgame so cause of death is irrelevant.If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.
Roles get killed in the endgame, they don't "die" in the endgame.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
One could argue that, on a player-by-player basis, this is the most balanced setupshaft.ed wrote:
That stills leaves entrants with a 50% chance of winning the game. Odds don't get any more even than that.Kelly Chen wrote:
This game starts with scum having fulfilled their win condition.Lol Nightless
10 Mafia
10 Townever!
But, we need a serious setup to go in the queue...
Fourth: Smalltownif it comes under the definition of Normal, which I think it's on the edge of...
Second: Basic Twelve Player-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
I like the concept, but would prefer a 3:9 setup with the bolded section removed...Xylthixlm wrote:Timebombs! (8 players)
2 mafia
6 town
Nightless. Any player may post Timebomb: Name in the thread once during the game. The bomb explodes and kills the target one real-time week later.Mafia win if they have equal numbers to the town, even if some townies still have bombs.
Don't think it qualifies as a Normal, either...-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Vengeful2
1 Mafia A GF
1 Mafia A Goon
1 Mafia B GF
1 Mafia B Goon
6 Townies
A lynched GF causes the respective goon to die.
A lynched Townie gets a Vig kill on death, but only on non-LyLo days.
A lynched Goon gets a Vig kill on death, but only if there are members of the other Mafia faction alive.
Nightless.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Passing on vigging is a yes, and I was wondering whether or not Vengekills should be LyLo-only, non-LyLo, or something else. My original vision for the game was:Kelly Chen wrote:Comments:
Assuming this is still nightless, giving townies a vig only on non-Lylo days may be a negligible advantage. It means the town gets a vig instead of a lynch (though minus any resulting goon vengekills), and only when they don't need it to continue. The question comes up of whether one is allowed to pass on vigging.
A Vengeful game with 2 factions, whilst staying as true to the original as possible.
This lead to the thought "Surely, if there are more scum, the Town should be given the possibility of more than one Vengekill". I had a bit of trouble implementing that, though.
I don't like the idea of one scum faction being punished because the other has played badly. Seems a tad unfair.Thok wrote:As a serious suggestion, how about making it so either godfather being lynched causes both goons to be killed?-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
If you're not actually trying to get your setup into the Open Queue then why are you posting them here?Max wrote:That wasn't the question it's noway near normal enough but could it work
You probably want this thread.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
I agree with Xyl. Unfortunately...
...Thesp does not.Thesp wrote:I love C9++, but I'm concerned that new mods will cry if they get the setup, and I think most mods who run through the OG queue are newbie mods (and I don't want ruined OG's by mods not understanding the setup).
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Note: Any variation of this setup with 2+ Mafia is instantly broken because there's no reason for Mafia to bus each other.Max wrote:What about mini unanimous mafia.
1 Mafia
4 Town
Votes to lynch D1 =4
Mafia Votes To Kill =1
Votes to lynch D2 =2
2 Days.
I've already suggested the exact same thing.Max wrote:No Vote or Double Vote
The Votes Players have are independent of alignment
4 Double Voters
4 Voters
4 No Votes
Then roles are distrobuted
3 Mafia
9 Town
If mafia own a majority of votes they win
The reply was "no". =(-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Because it was "no'd" by the man what runs the Open queue, under the grounds that "not having a vote sucks", or words to that effect.Max wrote:Somestrangeflea. Why don't you second it
EDIT: And that waswithprecautions taken to ensure that the instant-endgame situation of "3 scum DVs" was avoided.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
The Power
3 Mafia
6 Townies
1 Mafia-Mayor
1 Town-Mayor
Nightless
Once a majority vote is reached, the Mayors have X hours to PM the mod to stop the lynch, if they so wish. If the lynch is stopped, the would-be-lynchee is unlynchable for the rest of the Day. Mayors get one pardon per day, and cannot pardon themselves.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Surely it's easy to work out who the Watcher is as he's the only person who can possibly receive more than one result.Adel wrote:Dethwing Classic, Tracker Edition
1 Mafia Goon
1 Normal Tracker (gets name of who his target targeted)
1 Random Tracker (gets name of who a random player targeted)
1 anti-Tracker (a.k.a. Watcher) (gets name of who targeted his target)
1 Tracker Tracker (gets name of who his target's target targeted)
Day start, tracker (and watcher) head start.
This should probably be tested in scumchat or IRCmafia a few times.
EDIT: Just like Dethwing Classic, town players do not know which town-aligned role they have.
Also, technically, won't a Watcher always get their own name back?
Also, I'm not a fan of the Random Tracker.-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
-
-
somestrangeflea Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
Turning everyone into a Jester for a day.xyzzy wrote:If scum are lynched day one then it would be impossible to lynch scum day two and thus the scum would win.
Hooray!
EDIT: Wait, hang on...
Surely, if Day X is the only Day that matters, then every day before X should be Jesteriffic! Scum are trying to get lynched so that there's less of them on Day X, whereas town are trying to get lynched so that there's more scum on Day X!
Copyright © MafiaScum. All rights reserved.