[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #883 (isolation #0) » Mon Jul 16, 2007 11:04 am

Post by somestrangeflea »

GAH, wrong thread! Nevermind...
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Post Post #917 (isolation #1) » Wed Jul 25, 2007 2:48 am

Post by somestrangeflea »

Disabler Mafia
- 16 player
3 Mafia Members - 1 Doc Disabler, 1 Cop Disabler, 1 Vig Disabler
Once a disabler dies, the respective Pro-Town power roles can begin to act.

2 Docs
2 Cops
1 Vig
8 Townies

I'm not overly certain about the player numbers, but with some tweaking, I think this could be a good setup...
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Post Post #919 (isolation #2) » Wed Jul 25, 2007 2:51 am

Post by somestrangeflea »

Yeah, that's why I was thinking of maybe throwing a few Vanilla Mafia into the game as well.
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Post Post #923 (isolation #3) » Wed Jul 25, 2007 3:47 am

Post by somestrangeflea »

JDodge wrote:I don't like it. Mafia already lose some advantage after losing a member, you're just tipping the scales entirely in the town's favor.
Well, what if the situation were reversed?
Disabler Mafia v2

3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched.


Again, I'm not sure about numbers...
Last edited by somestrangeflea on Wed Jul 25, 2007 3:52 am, edited 2 times in total.
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Post Post #925 (isolation #4) » Wed Jul 25, 2007 3:50 am

Post by somestrangeflea »

Hmm...

Disabler Mafia v3
16 player
3 Mafia Members - 1 Doc Enabler, 1 Cop Enabler, 1 Vig Enabler
2 Docs
2 Cops
1 Vig
8 Townies

And
Third: Open Countdown
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Post Post #940 (isolation #5) » Thu Jul 26, 2007 1:27 am

Post by somestrangeflea »

I once saw a TV show which had a game of Mafia in it. Just out of curiosity, I want to see what you people think of the setup that was used:

Semi-Nightless
9 players
2 Mafia
7 Townies
Only nights 3 and 5 have kills.
There is no "No-Lynch"


I personally think that this setup isn't very good, but I just wanted to throw it open to the people in the know...
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Post Post #953 (isolation #6) » Tue Jul 31, 2007 11:38 pm

Post by somestrangeflea »

Summary of the Disabler setups. I'm leaning towards the tweaked setup 4.

Disabler Mafia
- 16 player
3 Mafia Members - 1 Doc Disabler, 1 Cop Disabler, 1 Vig Disabler
Once a disabler dies, the respective Pro-Town power roles can begin to act.

2 Docs
2 Cops
1 Vig
8 Townies

Disabler Mafia v2
- 12 player
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched.


Disabler Mafia v3
- 16 player
3 Mafia Members - 1 Doc Enabler, 1 Cop Enabler, 1 Vig Enabler
2 Docs
2 Cops
1 Vig
8 Townies

Disabler Mafia v4
- 12 player
3 Mafia
8 Vanilla Townies
1 Disabler
The mafia cannot NK until the disabler is lynched. The Mafia know who the Disabler is, but no-one else does.
Last edited by somestrangeflea on Wed Aug 01, 2007 9:39 am, edited 1 time in total.
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Post Post #958 (isolation #7) » Wed Aug 01, 2007 9:39 am

Post by somestrangeflea »

Yosarian2 wrote:Yeah, 2 is completly busted for the town; the disabler claims, and he will not be lynched, simple.

4 is much more interesting.
Completely overlooked that. And with that, v2 is killed.
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Post Post #979 (isolation #8) » Mon Aug 06, 2007 5:32 am

Post by somestrangeflea »

Everest

20 Townies
2 Mafia

Because Search tells me that there hasn't been a large Mountainous game...

And Numbers, Part 1 tells me that Town has a 50.71% chance of winning.
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Post Post #982 (isolation #9) » Mon Aug 06, 2007 5:49 am

Post by somestrangeflea »

Yeah, I figured 2 mafia was far too few for a 22 player game, but I don't have the guts to argue with numbers.
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Post Post #1114 (isolation #10) » Wed Aug 29, 2007 9:26 am

Post by somestrangeflea »

xyzzy wrote:Lovely Mafia 3.0

2 Mafia lovers A
2 Mafia lovers B
2 lovers A
2 lovers B
2 lovers C
2 lovers D

Nightless. All groups are public, and private talk within groups is allowed. Lovers die together.
What you effectively have is 6 player Vanilla nightless, just with 2 player teams.

Unless Mafia lovers A and Mafia lovers B are of different factions...
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Post Post #1126 (isolation #11) » Fri Aug 31, 2007 10:49 am

Post by somestrangeflea »

I've always wanted to play an open game with roles which affect voting...

An Open Game with Roles Which Affect Voting

9 Townies
3 Mafia

Of which, 4 are Double-voters, 4 are voteless, and 4 are Vanilla, assigned randomly, privately, and indeterminate of alignment,
unless
all 3 scum have been drawn DVs, in which case a random Mafia is demoted to Vanilla, and a random townie becomes a DV.

Worst case scenario for Town = 2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)
Best case scenario for Town = 3 Mafia voteless (0 Anti-Town votes) vs 4 Town DVs & 1 voteless & 4 Vanilla (12 Town Votes)

However, that setup allows balance to shift wildly, so I'm looking for ways to tweak it so that the game is more stable, but still keeps the idea of "That Double-voter
could
be Mafia, then again, that voteless guy could be Mafia", which means that the number of votes a player has doesn't clear them.
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Post Post #1132 (isolation #12) » Fri Aug 31, 2007 11:26 pm

Post by somestrangeflea »

I figure that the reason Scum win at an Endgame, is that Town do not have enough votes to lynch them.

In An Open Game with Roles Which Affect Voting, it would be declared Game Over when Mafia manage to control over 50% of the votes. Theoretically, with the worst case town scenario above (2 Mafia DVs & 1 Vanilla (5 Anti-Town votes) vs 2 Town DVs & 4 voteless & 3 Vanilla (7 Town Votes)), if a Town DV is lynched and killed Day and Night 1, the the scum would instantly win. Of course, this is bad in terms of balance, so I've been trying to think of a way to "moderate" the distribution of votes so that the game isn't LyLo on Day 1...
Shanba wrote:What would happen in a situation where noone alive had a vote?
If no-one alive has a vote, the Town cannot lynch scum, but the Scum can still NK. So I'd assume Scum'd win. There's only 4 people in the Setup who are voteless, so it'll be quite hard for the scum to force this win.
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Post Post #1138 (isolation #13) » Sat Sep 01, 2007 11:08 am

Post by somestrangeflea »

After being informed that 9v3 is too leaned to the scum for a Mountainous...

Another Open Game with Roles Which Affect Voting

10 Townies
2 Mafia

4 DVs, 4 VTs, 4 Voteless...

EDIT: Oh, and a possible variation, wherein voting restrictions are randomized each night...
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Post Post #1200 (isolation #14) » Wed Sep 19, 2007 6:36 am

Post by somestrangeflea »

Max wrote:1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynch
lyncher
)
2 Mafia.
Lyncher? Or do you mean Unlynchee?
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Post Post #1202 (isolation #15) » Wed Sep 19, 2007 7:31 am

Post by somestrangeflea »

Max wrote:
Max wrote:The unlyncher is famous already and I only invented it yesterday, Super strange flea edited my page...
It looks a lot nicer and makes a lot more sense ;)

I've edited a bit

1 Unlyncher (loses if Unlynchee is lynched)
1 Unlynchee (Townie)
5 Other Townies (wins if lynches unlyncher and mafia)
2 Mafia.

What do you think
Win conditions

Unlyncher - Must make sure unlynchee is not lynched (may die in another way) (
Unlynchee - Wins With Town
Town - wins when unlyncher is dead and mafia is dead
Mafia - wins when unlyncher is dead and controls majority
But what if the Unlyncher dies
and
the Unlynchee is nightkilled?
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Post Post #1204 (isolation #16) » Wed Sep 19, 2007 7:42 am

Post by somestrangeflea »

Max wrote:if unlyncher dies first he loses ;)
And if the unlynchee dies first...?
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Post Post #1214 (isolation #17) » Fri Sep 21, 2007 11:56 am

Post by somestrangeflea »

So, the Mafia effectively have 3 enablers, that allow the kill to go through varying levels of protection.

So, until one of the Mafia is lynched, the RB, Doc and Jailkeeper are actually a hinderance, due to their possiblity of hitting the Cop, correct?
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Post Post #1250 (isolation #18) » Tue Sep 25, 2007 10:05 am

Post by somestrangeflea »

VampanezeHunter wrote:Man is everyone purposely avoiding my ideas(except for Kelly Chen) :D Anyway I have another one!

Carry on Mafia!

2 Mafia goons v 1 Mafia GF
1 Doc
3 Townies

The Goons v Godfather In this rivalry both side have to get eachother lynched. The Godfather is immune from NK's. So the goons have to get him lynched. The win situation for the goons to both be lynched.
EDIT: The storyline is they are on Holiday and and the Goons want to kill people but the Godfather just want's to have a holiday. But the goons have already killed behind the Godfather's back so the townies want revenge, and the GF wants a holiday!
Does the GF have an NK?
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Post Post #1303 (isolation #19) » Tue Oct 02, 2007 6:52 am

Post by somestrangeflea »

Nominate: Strawberry
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Post Post #1308 (isolation #20) » Tue Oct 02, 2007 10:42 am

Post by somestrangeflea »

Thyroidectomy wrote:
Nominate Negative Pick Your Poison

2 Mafia
9 Townies
A choice of:
A doctor, a cop, and a one-shot vigilante. The doctor has a 50% chance of quackery, the cop has a 50% chance of insanity.

Like PYP, the mafia chooses one, but only one.
How many are chosen overall?
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Post Post #1339 (isolation #21) » Thu Oct 04, 2007 5:04 am

Post by somestrangeflea »

OK, what if the Unlynchee is killed? Does the Unlyncher die? Does the Unlyncher still have to be killed by the town for the town to win?
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Post Post #1354 (isolation #22) » Thu Oct 04, 2007 6:55 am

Post by somestrangeflea »

Max wrote:From Wiki:

If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlynchee
dies in endgame so cause of death is irrelevant.
If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.
You can't get endgamed by a role who doesn't have a kill.

Roles get killed in the endgame, they don't "die" in the endgame.
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Post Post #1387 (isolation #23) » Mon Oct 08, 2007 7:25 pm

Post by somestrangeflea »

Third: AITP
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Post Post #1423 (isolation #24) » Sat Oct 13, 2007 9:09 am

Post by somestrangeflea »

Nominate: 2:10 Vanilla


Just for the sake of getting something in the Open queue, fast!
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Post Post #1444 (isolation #25) » Mon Oct 15, 2007 7:52 am

Post by somestrangeflea »

shaft.ed wrote:
Kelly Chen wrote:
Lol Nightless

10 Mafia
10 Town
This game starts with scum having fulfilled their win condition.
That stills leaves entrants with a 50% chance of winning the game. Odds don't get any more even than that.
One could argue that, on a player-by-player basis, this is the most balanced setup
ever
!

But, we need a serious setup to go in the queue...

Fourth: Smalltown
if it comes under the definition of Normal, which I think it's on the edge of...

Second: Basic Twelve Player
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Post Post #1482 (isolation #26) » Tue Oct 23, 2007 4:46 am

Post by somestrangeflea »

Third: Masons and Monks
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Post Post #1639 (isolation #27) » Wed Dec 05, 2007 11:06 am

Post by somestrangeflea »

Second: Dethy
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Post Post #1694 (isolation #28) » Sat Dec 29, 2007 8:48 am

Post by somestrangeflea »

Xylthixlm wrote:Timebombs! (8 players)
2 mafia
6 town

Nightless. Any player may post Timebomb: Name in the thread once during the game. The bomb explodes and kills the target one real-time week later.
Mafia win if they have equal numbers to the town, even if some townies still have bombs.
I like the concept, but would prefer a 3:9 setup with the bolded section removed...

Don't think it qualifies as a Normal, either...
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Post Post #1701 (isolation #29) » Fri Jan 04, 2008 7:34 am

Post by somestrangeflea »

The Fonz wrote:So it's basically Assassins in the Palace?
It's essentially a more complicated version, and since the original version was deemed "not normal enough", then I highly doubt this one will be either.
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Post Post #1707 (isolation #30) » Sat Jan 05, 2008 5:40 am

Post by somestrangeflea »

Vengeful2

1 Mafia A GF
1 Mafia A Goon
1 Mafia B GF
1 Mafia B Goon
6 Townies

A lynched GF causes the respective goon to die.
A lynched Townie gets a Vig kill on death, but only on non-LyLo days.
A lynched Goon gets a Vig kill on death, but only if there are members of the other Mafia faction alive.
Nightless.
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Post Post #1709 (isolation #31) » Sat Jan 05, 2008 5:56 am

Post by somestrangeflea »

The Fonz wrote:There is actually a setup called Vengeful^2, it's on the wiki. Other than that, it seems a fun setup.
There is?

I can't find it... There's a Dethy^2, but not a Vengeful^2, AFAICT.

Linkplx?
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Post Post #1713 (isolation #32) » Sat Jan 05, 2008 3:00 pm

Post by somestrangeflea »

Kelly Chen wrote:Comments:
Assuming this is still nightless, giving townies a vig only on non-Lylo days may be a negligible advantage. It means the town gets a vig instead of a lynch (though minus any resulting goon vengekills), and only when they don't need it to continue. The question comes up of whether one is allowed to pass on vigging.
Passing on vigging is a yes, and I was wondering whether or not Vengekills should be LyLo-only, non-LyLo, or something else. My original vision for the game was:
A Vengeful game with 2 factions, whilst staying as true to the original as possible.
This lead to the thought "Surely, if there are more scum, the Town should be given the possibility of more than one Vengekill". I had a bit of trouble implementing that, though.
Thok wrote:As a serious suggestion, how about making it so either godfather being lynched causes both goons to be killed?
I don't like the idea of one scum faction being punished because the other has played badly. Seems a tad unfair.
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Post Post #1806 (isolation #33) » Thu Jan 31, 2008 8:20 am

Post by somestrangeflea »

Texas Medics

3 Mafia
9 One-Shot CPR Doctors

Basically, the way choices are resolved, if a player is targetted an odd number of times, they'll die. An even number, and they'll live (one CPR kills, then the second revives).
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Post Post #1841 (isolation #34) » Sat Feb 09, 2008 4:14 am

Post by somestrangeflea »

Innocence

2 Mafia
1 Sane Cop
1 Naive Cop
6 Townies
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Post Post #1844 (isolation #35) » Sun Feb 10, 2008 1:33 am

Post by somestrangeflea »

Max wrote:Could that work?
The mechanic's too "not normal" to be an Open.
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Post Post #1846 (isolation #36) » Sun Feb 10, 2008 2:07 am

Post by somestrangeflea »

Max wrote:That wasn't the question it's noway near normal enough but could it work
If you're not actually trying to get your setup into the Open Queue then why are you posting them here?

You probably want this thread.
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Post Post #1851 (isolation #37) » Mon Feb 11, 2008 5:43 am

Post by somestrangeflea »

Xylthixlm wrote:
Second C9++
(setup, nomination)
I agree with Xyl. Unfortunately...
Thesp wrote:I love C9++, but I'm concerned that new mods will cry if they get the setup, and I think most mods who run through the OG queue are newbie mods (and I don't want ruined OG's by mods not understanding the setup).
...Thesp does not.

:cry:
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Post Post #2347 (isolation #38) » Tue Jun 24, 2008 8:24 am

Post by somestrangeflea »

Mr. Flay wrote:
gorckat wrote:...
Okay, but I don't get it. Are the pairs temporary Lovers or something? What's the
point
of the mechanism, or is it just confusing flavor?
It's essentially a public, rotating Lover system, designed to...

uhm...

...do something interesting.
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Post Post #2350 (isolation #39) » Tue Jun 24, 2008 9:23 am

Post by somestrangeflea »

Nominate: Jester Mafia, Fire and Ice Mafia, Vengeful, Dethy and Big Love


As part of a season of re-runs.

It's like watching Challenge.
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Post Post #2354 (isolation #40) » Tue Jun 24, 2008 11:35 am

Post by somestrangeflea »

Fine.

But you can't take Fire and Ice from me!
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Post Post #2367 (isolation #41) » Wed Jul 02, 2008 1:40 am

Post by somestrangeflea »

Max wrote:What about mini unanimous mafia.

1 Mafia
4 Town

Votes to lynch D1 =4
Mafia Votes To Kill =1
Votes to lynch D2 =2

2 Days.
Note: Any variation of this setup with 2+ Mafia is instantly broken because there's no reason for Mafia to bus each other.
Max wrote:No Vote or Double Vote

The Votes Players have are independent of alignment

4 Double Voters
4 Voters
4 No Votes

Then roles are distrobuted

3 Mafia
9 Town

If mafia own a majority of votes they win
I've already suggested the exact same thing.
The reply was "no". =(
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Post Post #2371 (isolation #42) » Wed Jul 02, 2008 9:14 am

Post by somestrangeflea »

Max wrote:Somestrangeflea. Why don't you second it
Because it was "no'd" by the man what runs the Open queue, under the grounds that "not having a vote sucks", or words to that effect.

EDIT: And that was
with
precautions taken to ensure that the instant-endgame situation of "3 scum DVs" was avoided.
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Post Post #2432 (isolation #43) » Mon Jul 14, 2008 8:02 am

Post by somestrangeflea »

Crush (Not sure if A or B) ran as Open 33. It wasn't a good game, but this was mainly due to a complete fail of a mod. The setup was quite interesting and I'd like to see it run again.

Edit: You know this, you played in it for crying out glavin!
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Post Post #2449 (isolation #44) » Tue Jul 15, 2008 10:54 am

Post by somestrangeflea »

Would it still be broken if we replaced the Mafia's group-kill with individual one-shots?
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Post Post #2486 (isolation #45) » Mon Jul 28, 2008 4:55 am

Post by somestrangeflea »

Max wrote:shouldn't the doc be before the killings.
If the Doc goes last, then a Doc's protect won't go through on the night they are killed.
If the killing roles and doc are switched, then the Doc's protect always goes through.
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Post Post #2488 (isolation #46) » Mon Jul 28, 2008 8:39 am

Post by somestrangeflea »

Mafia and Werewolves

2 Werewolves
2 Mafia
1 Doc (Protects from Mafia)
1 Cop (Gets guilties on Mafia)
1 Angel (Protects from Werewolves)
1 Seer (Gets guilties on Werewolves)
3 Townies

Setup taken from mikeburnfire's flash majigger. Haven't seen the setup run.
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Post Post #2515 (isolation #47) » Sun Aug 03, 2008 4:31 am

Post by somestrangeflea »

Double Day Mafia (13:3 Vanilla) is currently running.

I could see a Double Night Mafia, but I am definitely against it being a vanilla game...
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Post Post #2553 (isolation #48) » Sun Aug 10, 2008 4:12 am

Post by somestrangeflea »

The Power

3 Mafia
6 Townies
1 Mafia-Mayor
1 Town-Mayor

Nightless

Once a majority vote is reached, the Mayors have X hours to PM the mod to stop the lynch, if they so wish. If the lynch is stopped, the would-be-lynchee is unlynchable for the rest of the Day. Mayors get one pardon per day, and cannot pardon themselves.
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Post Post #2555 (isolation #49) » Sun Aug 10, 2008 4:50 am

Post by somestrangeflea »

Max wrote:
Mayors get one pardon per day, and cannot pardon themselves.
This means that the town must lynch the mafia mayor to have a chance of winning.
Yes...

...just like any other Mafia member.
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Post Post #2648 (isolation #50) » Tue Aug 26, 2008 2:41 am

Post by somestrangeflea »

Adel wrote:
Dethwing Classic, Tracker Edition

1 Mafia Goon
1 Normal Tracker (gets name of who his target targeted)
1 Random Tracker (gets name of who a random player targeted)
1 anti-Tracker (a.k.a. Watcher) (gets name of who targeted his target)
1 Tracker Tracker (gets name of who his target's target targeted)

Day start, tracker (and watcher) head start.

This should probably be tested in scumchat or IRCmafia a few times.
EDIT: Just like Dethwing Classic, town players do not know which town-aligned role they have.
Surely it's easy to work out who the Watcher is as he's the only person who can possibly receive more than one result.

Also, technically, won't a Watcher always get their own name back?

Also, I'm not a fan of the Random Tracker.
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Post Post #2658 (isolation #51) » Sun Aug 31, 2008 12:41 am

Post by somestrangeflea »

No to Factions because the rate at which the Town gets information is just "how often does the mod do votecounts?"
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Post Post #2764 (isolation #52) » Tue Oct 21, 2008 5:13 am

Post by somestrangeflea »

xyzzy wrote:If scum are lynched day one then it would be impossible to lynch scum day two and thus the scum would win.
Turning everyone into a Jester for a day.

Hooray!

EDIT: Wait, hang on...
Surely, if Day X is the only Day that matters, then every day before X should be Jesteriffic! Scum are trying to get lynched so that there's less of them on Day X, whereas town are trying to get lynched so that there's more scum on Day X!

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