[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #139 (isolation #0) » Tue Dec 19, 2006 5:42 am

Post by Glork »

Pablito: Alignments aren't revealed until the end of the game. And two overnight deaths means nothing, due to the possibility of cross-killings.

I almost did a nearly-identical setup for Bond Villain Mafia. I was going to have groups of "villains" from the same movie/organization. Some would genuinely be scum; others would not. The way I was going to run it was that
each
villain group would have one kill to use throughout the game... but I couldn't find a balanced setup that I liked, so I ended up scrapping the idea.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #161 (isolation #1) » Wed Dec 20, 2006 9:23 am

Post by Glork »

I support C9s for everyone!
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #209 (isolation #2) » Sun Jan 21, 2007 5:56 pm

Post by Glork »

Just a note to the setup above: The reds and blues are split into pairs. As indicated in the role PMs, they are lynchers of each other; a red wins if his rival Blue is lynched and vice versa.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #269 (isolation #3) » Mon Feb 05, 2007 8:57 am

Post by Glork »

The only thing about that setup is that if I were the confirmed unkillable bad guy, I'd basically not attack anybody, so as to give off as little information as possible. And I would only vote in order to hammer a good guy.


I like the townies "don't know which is which" variant better. It gives the confirmed bad guy a chance to play around with the town a bit, as people don't know whether his intentions are geniune or devious.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #317 (isolation #4) » Sun Feb 25, 2007 10:32 am

Post by Glork »

I may want to conduct some trial runs of this game (with variants, possibly) in ScumChat. It sounds interesting.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #392 (isolation #5) » Tue Mar 27, 2007 1:40 pm

Post by Glork »

...considering the town *barely* won a "16 townies, 4 Mafia" with
unlimited lynches
, those numbers seem a little off to me.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #487 (isolation #6) » Thu Jun 07, 2007 8:40 am

Post by Glork »

Could we have "C9 Random" as a setup, where the mod randomly chooses one from a list of several C9 variants, then (if applicable) randomly chooses which roles from that C9 variant are used, then randomly assigns the roles to the players?

...or is that a bit too complicated?
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1154 (isolation #7) » Wed Sep 05, 2007 4:33 pm

Post by Glork »

Qman wrote:
IH wrote:
Drive by mafia

2 goons
1 mafia bus driver

1 tracker
1 bodyguard
1 watcher
6 townies
is the driver a gf?
....why would he need to be a godfather? There's no need for investigation immunity or nightkill immunity.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1431 (isolation #8) » Sun Oct 14, 2007 1:33 pm

Post by Glork »

Second Random C9...

...I was actually considering doing that for my mini themed game (Gumby's Mystery C9 Setup!) until Martyr Mafia came into being.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1562 (isolation #9) » Wed Nov 14, 2007 10:56 am

Post by Glork »

That's not true... I generally post something like "Hold on, I'm reading back" and peopel wait for me.


Maybe I just command respect. <.<
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1985 (isolation #10) » Sun Mar 23, 2008 11:04 am

Post by Glork »

Inherently biased against the GF? I disapprove.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1987 (isolation #11) » Sun Mar 23, 2008 11:31 am

Post by Glork »

xyzzy wrote:IRC GF's are kill-immune, Glork.

If no town player has a bullet remaining then scum win.
IRC != MafiaScum


Godfathers are not kill-immune by convention on MafiaScum.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1998 (isolation #12) » Mon Mar 24, 2008 4:26 pm

Post by Glork »

Mr. Flay wrote:
Xylthixlm wrote:Godfather (kill-immune) then.

I've seen them both ways here.
Back on topic :roll: I agree with Xyl here. GF means whatever you want, up to and including lynch-proof, kill-proof, investigation-proof, and kill-deciding.
I agree with this whole-heartedly.

I just happened to misunderstand what Xyl meant by "Godfather," and I didn't make the assumption that apparently IRC regulars are willing to make.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #2283 (isolation #13) » Mon Jun 09, 2008 3:40 am

Post by Glork »

If it is the same as the alignment of a
randomly-determined
player, then yes -- by definition it is random. It is not random with a 50/50 probability, but it is still random.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #2465 (isolation #14) » Thu Jul 17, 2008 2:32 am

Post by Glork »

....they think they've found the assassin?
Green Shirt Thursdays


Get to know a Glork!

Return to “Open Setup Discussion”