[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 6814307 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null It's the Team Mafia Tea Party (Dead Thread) - Mafiascum.net
Also: seriously, people, stop posting so much. Titus made the LT almost unreadable, and Wisdom had ~900 posts out of the ~4800 total in Mod Error. Like, that's just fucking absurd.
SO MUCH THIS
Catching up in the Large Theme was a nightmare when EVERY POST WAS TITUS. (I almost got through the entire game too). I mean it was a great scum tactic I guess, but it pretty much made scumreading Titus very easy in that one...
In post 234, Cephrir wrote:mod error was by no means easy, but I'm not sure that's actually because of the scum making it hard for us so much as the fact that every surviving townie on day 3 was completely insane, myself included
Mod Error would've been about 70% easier if Wisdom had taken his meds and just calmed the fuck down.
Scum just hid in plain sight and it wasn't until we actually cut down on some of the noise that we were able to get to it. shos & LLD were both pretty apparent on D1, in hindsight, but there was so much other shit going on and so much noise that we couldn't see it.
We should have had a perfect town win, except we couldn't get along.
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Post #255 (isolation #4) » Mon Jun 08, 2015 3:27 am
Postby T-Bone »
In hindsight we should have steamrolled the game on Day 1, but it is what it is. Too much fighting and too much spam posting cost us several days, but we still won so it doesn't matter.
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Post #349 (isolation #5) » Mon Jun 08, 2015 4:27 am
Postby T-Bone »
Team Mafia is townsided overall, perhaps we should be picking more slightly scumsided set-ups to compensate. If town wins the last game scum will just have a single win out of 6 games, and I don't think that's an appropriate win-rate.
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Post #353 (isolation #6) » Mon Jun 08, 2015 4:34 am
Postby T-Bone »
Just eyeballing it feels like that to me. The large theme didn't get close to LyLo, the mini theme didn't get to LyLo, I didn't read the other two town wins, but just looking at them feels like town had a much easier ride. In these games it's not 9 town vs. 3 scum or whatever, it's 36 town vs. 3 scum. I think scum need a little leg up in the future.
In post 409, T-Bone wrote:Let's not take anything away, that White Flag scum win was a good win by that team.
All scum played well. Some better than others, no doubt, but eventually it boiled down to "how well town is utilizing the townsidedness of team mafia".
Agree?
Well yes you and I agree Team Mafia is townsided, so I take any scum win as a well earned one. Way more eyes helping out the town in any given game.
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Post #420 (isolation #10) » Mon Jun 08, 2015 6:23 am
Postby T-Bone »
I guess the thing to look at is to see if games would have played out differently without the team mafia aspect too. For the mini theme, not until the late game (when there was significant amount of dead players in TM) did it come into play to help the town. The last day phase is when two of my teammates were dead and more able to help me, and it's when we started seeing significant input from teammates of other town players...though I think town would have won it without that anyway.