It's not just luck. It's the game where you have to Optimise.
GAMES TAKE PLACE HERE AND AT THE (O)PTIMIZE STUDIO WITH YABBAGUY.
- There are 20 golden spheres - 8 red, 6 green, 4 blue, and 2 ultraviolet. You will receive one at the end of the game. Each colour has a bank worth an amount of money, how much each contains is up to your strategy and the whim of the spheres. Red is most likely to be won, but the money doesn't rise quickly. Ultraviolet could pay out an ultra-great $500,000, but is highly unreliable. Or go green or blue for an in-between.
- You will be assigned a starting target from 0-3 at random backstage. Pick a player from the list (a mix of the contender queue and NPCs), and they'll pick a number from 0-4 at random by selecting one of their five spheres. If their number beats your target, you win. If it's equal or lesser, you lose. What sector the player belongs to (represented by their font colour) is essential in choosing who you go for.
- IF YOU WIN: the colour of that player goes up one step on its respective money ladder and makes that colour's bank worth that new amount. Should that colour be in your golden sphere at the end of the game, that is now the amount you win.
- IF YOU LOSE: we open and discard the same number of golden spheres at random as the number chosen by the player. If they pick a 0, nothing happens. Anytime all the golden spheres of a colour are chosen - the colour is "collapsed" and is rendered impossible to win, but players from that sector may still be chosen. Should three colours collapse, you instantly learn which colour is actually paying you money.
- Once you pick a player, you can't pick them again. Your subsequent targets are simply the number chosen by the previous player. Exception: if the player picks a 4, they select again to produce a new target.
- GOLDEN FINALE: All remaining golden spheres will be loaded with the amount in their respective coloured banks, then presented to you. You simply select one at random and win all the cash attached to the colour you choose.
The glorious monitor of information:
- Large white box: displays contender's name.
- Flashing white boxes: showing the progression of money for each colour's bank. Every time a player wins, that player's colour goes up one rung and makes that colour's bank more valuable.
- Coloured circles: quantity of golden spheres with that colour remaining. Divide by total # of golden spheres remaining to get the probability of winning that colour's bank.
- Target: the number the player has to exceed to win. A backstage draw followed by preceding player's sphere picks determine this.
- Golden Spheres: total quantity of golden spheres remaining. Losses from a player may cause golden spheres to be lost.
Vera
Sophie
Angelina
Harrison
Sage
Kiersten
Kira
Molly
Vance
Sandra
Callie
Dion
Tristen
Eleanor
Tatum
[Contender]
An example player list. Notice contender can make one selection of the spheres for themselves.
A red player's spheres - about to confront a 3, the worst target in the game. 0 is the best target as only another 0 loses to it.
One of 120 ways the five spheres can be arranged.
The golden spheres...
...and the contents of the golden spheres.