Are you the Traitor? GAMEOVER

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Are you the Traitor? GAMEOVER

Post Post #0 (ISO) » Fri Aug 27, 2010 8:05 am

Post by mallowgeno »

The Rules

This game is similar to mafia in theory. There are fives roles in the game. They are the good wizard, the evil wizard, the guards, the key holder, and of course the traitor. At the beginning of a round, I will PM you your role. You are NOT allowed to talk about or PM any player outside of this thread. If you are a guard or the traitor, I will also PM you who the key holder is. Everyone will be told who the wizards are, but not their alignment.

The two sides, good and evil, are trying to accomplish a goal. The side that accomplishes their goal wins points. First player up to 10 points wins.

Player's and Goals

Good Wizard

You are on the good side obviously. Your goal is to try to find the traitor. You also need to point out any mistakes the other wizard is making. Remember, you know the other wizard is evil. If at anytime you think you've found the traitor, you may post
STOP! Player X is the traitor!
. If you are correct, the good side wins. If you are incorrect, the evil side wins.


Evil Wizard

You are on the evil side obviously. Your goal is to try to find the key holder. You know that the other wizard is good, so you need to try to make them out to be a fraud. You also need to be alert and try to figure out if the traitor is signaling you to who the key holder is. If at anytime you think you've found the key holder, you may post
STOP! Player X, give me the key!
If they have the key, the evil side wins. If they do not, the good side wins.


Guards

You are on the good side. Your goal is to find the traitor. You know who the key holder is. You need to help distinguish which wizard is good and which is bad for the key holder. You also need to grill your fellow guards in an attempt to find the traitor. If at anytime you think you've found the traitor, you may post
STOP! Player X is the traitor!
. If you are correct, the good side wins. If you are incorrect, the evil side wins.


Key Holder

You are on the good side. Your goal is to give the key to the good wizard. You can only hand off your key to a wizard. Everyone (except the wizards) knows who you are. You need to blend in with the other guards so the evil wizard doesn't find you easily. If at anytime you think you've found the good wizard, you may post
STOP! Player X, here is the key!
. If you have indeed found the good wizard, the good side wins. If you just handed the key off to the evil wizard, the evil side wins.


Traitor

You are on the evil side. Your goal is to try to figure out who the evil wizard is and signal them to who the key holder is. You are the one everyone is after. Keep your cool. Blend in with the other guards. You are the only player that cannot post to end the round. After one week however, I will PM you a signal. You then PM me telling which wizard player you want the signal to be sent to. After you give the signal, the evil wizard must wait 48 hours before snagging the key. If they try and take the key before 48 hours are up, then the good side wins.



Scoring

To determine how many points you get, you will post /score. Then look at the last number of that post by clicking on the little red square in the upper left corner.
0=0 points
1-2=1 point
3-4=2 points
5-6=3 points
7-8=4 points
9=5 points
So for this post, I would have scored 2 points.

As a side note; as the game goes on, I will be making it harder by adding other roles such as an additional wizard who could be evil or good.


Sign-ups are now open! I need 6-10 players to play!

Player List:

vezokpiraka
KageLord
Narsis
Prof. Guppy
Lady Lambdadelta
SharkFinn
JDGA
gandalf5166

Current Scores:


Kage-7 points
Narsis-6 points
Prof.-5 points
JDGA-3 points
Gandalf-2 points
Lady-2 points
Shark-5 points
Vezok-0 points
Last edited by mallowgeno on Tue Sep 21, 2010 7:37 am, edited 26 times in total.
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Post Post #1 (ISO) » Fri Aug 27, 2010 8:17 am

Post by vezokpiraka »

/in
I don't understand the scoring system.
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Post Post #2 (ISO) » Fri Aug 27, 2010 8:27 am

Post by mallowgeno »

Click the little red square that is on your above post. You will see at the top of your screen with the http and all that, that it ends in a 5. For that, you would get 3 points.
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Post Post #3 (ISO) » Fri Aug 27, 2010 8:43 am

Post by KageLord »

/in, seems like this game is going to require a lot of guessing (with only one chance per round).

What I don't get is the signaling system. You'll be picking 3 signal options, then sending 2 to each wizard, and the traitor will send 1 back? I have no clue what's going on with that.
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Town: 5W/3L
Mafia: 3W/2L
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Post Post #4 (ISO) » Fri Aug 27, 2010 8:47 am

Post by mallowgeno »

Ok, the traitor will get PMed three signals. The wizards will be PMed two of them.
Let's use the example sigs again:
-Use a :D right after the post of the key holder
-List all player's names. The first player on the list is the key holder
-Sandwich the key holder's post

The traitor gets all three:
-Use a :D right after the post of the key holder
-List all player's names. The first player on the list is the key holder
-Sandwich the key holder's post

The good wizard receives:
-Use a :D right after the post of the key holder
-List all player's names. The first player on the list is the key holder

The evil wizard receives:
-Use a :D right after the post of the key holder
-Sandwich the key holder's post

So, one signal both wizards will know. However for the other two, one will know one and the other will know one. The traitor gets one chance to PM me one of the three signals. He will then find out which player or players that signal was sent to.
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Post Post #5 (ISO) » Fri Aug 27, 2010 8:48 am

Post by mallowgeno »

If I get 9 or 10 players I may add a second traitor to balance it out.
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Post Post #6 (ISO) » Fri Aug 27, 2010 8:50 am

Post by Narsis »

i noticed a problem with the key holders wincon. it say's if he gives it to the good wizard, then the good side wins. if he gives it to the bad wizard, the evil side wins. however what happens if he gives it to a guard or the traitor?
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Post Post #7 (ISO) » Fri Aug 27, 2010 8:51 am

Post by mallowgeno »

He can't. He can only give it to a wizard.
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Post Post #8 (ISO) » Fri Aug 27, 2010 9:01 am

Post by Narsis »

mallowgeno wrote:He can't. He can only give it to a wizard.
so then he could shout in thread
STOP! Player X, here is the key!
and have player x be a guard, but nothing would happen. then everyone now knows that that person isnt a wizard.
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Post Post #9 (ISO) » Fri Aug 27, 2010 9:11 am

Post by KageLord »

Narsis, I think the wizards are revealed from the start (though obviously not their alignment). At least, that's the sense I got when reading the rules.

mallow, okay, now I get how they are sent and all. But... what is the point of it all? I mean, how does the traitor gain anything from it? For example, if I'm the traitor, Narsis is the good wizard, and vezok is the evil wizard. We get those in the way you described them. So I PM you the 2nd one (list the names) and you tell me that Narsis got it. So now I know how to signal him. But, how does that help me? I still don't know if he's good or evil and even if I want to go ahead and guess he's good, I don't know how to signal the evil one (using either of the other two signals risks it being the shared signal and the good wizard pegging me). And if I happened to PM you the shared signal, I wouldn't know how to communicate with either of them without just coming out with everything and making it a race between the two wizards to post.
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Town: 5W/3L
Mafia: 3W/2L
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Post Post #10 (ISO) » Fri Aug 27, 2010 9:50 am

Post by mallowgeno »

Yes, sorry wizards are revealed at the beginning, but not their alignment. Kage you bring up a good point. I have an idea. What if the traitor and evil wizard both get the same signal. Once the traitor gives the signal, the evil wizard must wait 48 hours before taking the key. I think this will work out that kink.

EDIT:
I put that the traitor will get PMed a signal. Then he will PM me who he wants me to send the signal to.
Last edited by mallowgeno on Fri Aug 27, 2010 9:55 am, edited 1 time in total.
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Post Post #11 (ISO) » Fri Aug 27, 2010 9:54 am

Post by Narsis »

mallowgeno wrote:Yes, sorry wizards are revealed at the beginning, but not their alignment.
ah now that makes more sense. :P

might as well /in.
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Post Post #12 (ISO) » Fri Aug 27, 2010 10:13 am

Post by mask man »

The signal system still seems gooey.
In the traitors PM he is told he can "send one signal after a week", but your other posts say that both wizards have two signals.
With the two signals per wizard, it also looks like you tried to make it equal by having them both have signal 1, then each having 2 or 3. But since the evil wizard would have to wait 48 hours, this mechanic is highly in favor of the good wizard.
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ÔÇ£Look at me. Look at me. Look at how large the monster inside me has become.ÔÇØ
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Post Post #13 (ISO) » Fri Aug 27, 2010 3:24 pm

Post by mallowgeno »

bumpy
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Post Post #14 (ISO) » Sat Aug 28, 2010 2:06 am

Post by mallowgeno »

AND BUMP!
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Post Post #15 (ISO) » Mon Aug 30, 2010 9:38 am

Post by mallowgeno »

Buuuuuuuuuuuump
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Post Post #16 (ISO) » Tue Sep 07, 2010 10:19 am

Post by Prof. Guppy »

/whatthehellimin
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Post Post #17 (ISO) » Tue Sep 07, 2010 11:28 am

Post by Lady Lambdadelta »

/in
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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Post Post #18 (ISO) » Tue Sep 07, 2010 12:38 pm

Post by mask man »

mask man wrote:The signal system still seems gooey.
In the traitors PM he is told he can "send one signal after a week", but your other posts say that both wizards have two signals.
With the two signals per wizard, it also looks like you tried to make it equal by having them both have signal 1, then each having 2 or 3. But since the evil wizard would have to wait 48 hours, this mechanic is highly in favor of the good wizard.
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Otto the Blacksmith became the strongest man in the village.
But one day he said,
ÔÇ£Look at me. Look at me. Look at how large the monster inside me has become.ÔÇØ
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!

The hungry monster ate Otto from the inside out.
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Post Post #19 (ISO) » Tue Sep 07, 2010 12:42 pm

Post by Lady Lambdadelta »

Though... this game can be power gamed quite easily...
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
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If you wish to
speak to one of us
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Soar on wings of retribution and set the world ablaze
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Post Post #20 (ISO) » Tue Sep 07, 2010 12:51 pm

Post by SharkFinn »

/in

What relevance does the scoring have on the game?
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Post Post #21 (ISO) » Tue Sep 07, 2010 12:58 pm

Post by Lady Lambdadelta »

If your side wins the game, the post you won the game is is looked at, and you are given points depending on it's ending number.
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click here
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If you wish to
speak to one of us
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Post Post #22 (ISO) » Tue Sep 07, 2010 3:11 pm

Post by JDGA »

/in
Let's see how this goes. I'm intrigued.
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Post Post #23 (ISO) » Tue Sep 07, 2010 5:20 pm

Post by SharkFinn »

Lady Lambdadelta wrote:If your side wins the game, the post you won the game is is looked at, and you are given points depending on it's ending number.
O Ok. cool
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Post Post #24 (ISO) » Tue Sep 07, 2010 9:13 pm

Post by vezokpiraka »

What is the ending number of the post?
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